LOOMLE
JSON →Unreal Engine MCP server for Claude Code, Codex, and AI agents to inspect and edit live UE projects through Blueprint, Material, PCG, UMG, asset, context, and diagnostics tools.
Tools · 21
- project.list List online Unreal projects available for attachment.
- project.attach Attach the MCP session to a specific Unreal project by projectId or projectRoot.
- project.install Install LOOMLE support into a target Unreal project.
- loomle.status Check the status of the LOOMLE MCP server and bridge connection.
- schema.inspect Get detailed schema information for a tool that has a second-layer operation schema.
- loomle General LOOMLE command or status check.
- context Get context about the currently open or selected asset in Unreal Editor.
- asset.create Create a new asset in the Unreal project.
- asset.inspect Inspect metadata and properties of an existing asset.
- asset.edit Edit properties of an existing asset.
- blueprint.graph.inspect Inspect a Blueprint graph structure and nodes.
- material.graph.inspect Inspect a Material graph structure and nodes.
- pcg.graph.inspect Inspect a PCG graph structure and nodes.
- widget.tree.inspect Inspect the widget tree of a UMG WidgetBlueprint.
- execute Execute a command or operation in the Unreal Editor context.
- jobs Manage or inspect background jobs in Unreal Editor.
- profiling Access profiling tools and data in Unreal Editor.
- play Control play sessions in Unreal Editor.
- editor.* Various editor-focused tools (wildcard for editor sub-tools).
- diagnostic.tail Tail diagnostic messages from Unreal Editor.
- log.tail Tail log output from Unreal Editor.
Links
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