Godot MCP
JSON →MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
Install
npx @coding-solo/godot-mcp Tools · 14
- launch_editor Open the Godot editor for a specific project
- run_project Execute Godot projects in debug mode
- get_debug_output Retrieve console output and error messages
- stop_project Stop Godot projects programmatically
- get_godot_version Retrieve the installed Godot version
- list_projects Find Godot projects in a specified directory
- get_project_info Get detailed information about project structure
- create_scene Create new scenes with specified root node types
- add_node Add nodes to existing scenes with customizable properties
- load_sprite Load sprites and textures into Sprite2D nodes
- export_mesh_library Export 3D scenes as MeshLibrary resources for GridMap
- save_scene Save scenes with options for creating variants
- get_uid Get UID for specific files
- update_uid_references Update UID references by resaving resources
Links
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