{"slug":"Coding-Solo/godot-mcp","name":"Godot MCP","description":"MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.","category":"development","tags":["community"],"official":false,"stars":3826,"transport":null,"install":[{"cmd":"npx @coding-solo/godot-mcp","imports":[]}],"tools":[{"name":"launch_editor","description":"Open the Godot editor for a specific project"},{"name":"run_project","description":"Execute Godot projects in debug mode"},{"name":"get_debug_output","description":"Retrieve console output and error messages"},{"name":"stop_project","description":"Stop Godot projects programmatically"},{"name":"get_godot_version","description":"Retrieve the installed Godot version"},{"name":"list_projects","description":"Find Godot projects in a specified directory"},{"name":"get_project_info","description":"Get detailed information about project structure"},{"name":"create_scene","description":"Create new scenes with specified root node types"},{"name":"add_node","description":"Add nodes to existing scenes with customizable properties"},{"name":"load_sprite","description":"Load sprites and textures into Sprite2D nodes"},{"name":"export_mesh_library","description":"Export 3D scenes as MeshLibrary resources for GridMap"},{"name":"save_scene","description":"Save scenes with options for creating variants"},{"name":"get_uid","description":"Get UID for specific files"},{"name":"update_uid_references","description":"Update UID references by resaving resources"}],"env_vars":[],"auth_type":"none","github":"https://github.com/Coding-Solo/godot-mcp","homepage":"","server_url":"","status":"active","source":"mcpservers.org","updated_at":"Mon May 25"}