Godot MCP Pro
JSON →Premium MCP server for Godot game engine with 84 AI-powered tools for scene editing, scripting, animation, tilemap, shader, input simulation, and runtime debugging.
Tools · 18
- get_project_info Project metadata, version, viewport, autoloads
- get_filesystem_tree Recursive file tree with filtering
- search_files Fuzzy/glob file search
- get_project_settings Read project.godot settings
- set_project_setting Set project settings via editor API
- uid_to_project_path UID → res:// conversion
- project_path_to_uid res:// → UID conversion
- get_scene_tree Live scene tree with hierarchy
- get_scene_file_content Raw .tscn file content
- create_scene Create new scene files
- open_scene Open scene in editor
- delete_scene Delete scene file
- add_scene_instance Instance scene as child node
- play_scene Run scene (main/current/custom)
- stop_scene Stop running scene
- save_scene Save current scene to disk
- add_node Add node with type and properties
- delete_node Delete node (with u
Environment variables
GODOT_MCP_PORT
Links
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