Unreal Engine
JSON →Let AI agents see, build, test, and edit inside Unreal Engine 5.7 â including Blueprints, which are normally opaque binary assets.
Tools · 48
- get_actor_list Retrieves a list of all actors in the current Unreal Engine level.
- get_actor_location Gets the world location of a specified actor.
- get_actor_rotation Gets the world rotation of a specified actor.
- get_actor_scale Gets the world scale of a specified actor.
- set_actor_location Sets the world location of a specified actor.
- set_actor_rotation Sets the world rotation of a specified actor.
- set_actor_scale Sets the world scale of a specified actor.
- spawn_actor Spawns a new actor of a specified class at a given location and rotation.
- destroy_actor Destroys a specified actor from the level.
- get_selected_actors Retrieves a list of currently selected actors in the editor.
- select_actor Selects a specified actor in the editor.
- deselect_actor Deselects a specified actor in the editor.
- get_actor_class Gets the class name of a specified actor.
- get_actor_tags Gets the tags of a specified actor.
- add_actor_tag Adds a tag to a specified actor.
- remove_actor_tag Removes a tag from a specified actor.
- get_actor_bounds Gets the bounding box of a specified actor.
- get_actor_components Gets a list of components attached to a specified actor.
- get_component_property Gets a property value from a component of an actor.
- set_component_property Sets a property value on a component of an actor.
- get_material Gets the material at a specified index on a static mesh component.
- set_material Sets the material at a specified index on a static mesh component.
- get_asset_path Gets the asset path of a specified actor's class.
- get_actor_label Gets the editor label of a specified actor.
- set_actor_label Sets the editor label of a specified actor.
- get_actor_folder_path Gets the folder path of a specified actor in the world outliner.
- set_actor_folder_path Sets the folder path of a specified actor in the world outliner.
- get_actor_metadata Gets metadata value for a given key on a specified actor.
- set_actor_metadata Sets metadata value for a given key on a specified actor.
- get_actor_owner Gets the owner actor of a specified actor.
- set_actor_owner Sets the owner actor of a specified actor.
- get_actor_attach_children Gets the list of children attached to a specified actor.
- get_actor_attach_parent Gets the parent actor of a specified actor.
- attach_actor_to_actor Attaches a specified actor to another actor.
- detach_actor_from_actor Detaches a specified actor from its parent.
- get_actor_velocity Gets the velocity of a specified actor.
- get_actor_gravity Gets the gravity scale of a specified actor.
- set_actor_gravity Sets the gravity scale of a specified actor.
- get_actor_enable_input Gets whether input is enabled on a specified actor.
- set_actor_enable_input Sets whether input is enabled on a specified actor.
- get_actor_hidden Gets whether a specified actor is hidden in the game.
- set_actor_hidden Sets whether a specified actor is hidden in the game.
- get_actor_editor_hidden Gets whether a specified actor is hidden in the editor.
- set_actor_editor_hidden Sets whether a specified actor is hidden in the editor.
- get_actor_collision_enabled Gets whether collision is enabled on a specified actor.
- set_actor_collision_enabled Sets whether collision is enabled on a specified actor.
- get_actor_physics_enabled Gets whether physics is enabled on a specified actor.
- set_actor_physics_enabled Sets whether physics is enabled on a specified actor.
Environment variables
RC_API_PORTPLUGIN_PORT
Links
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