Sweet Home 3D MCP Server
JSON →MCP server plugin for Sweet Home 3D that lets AI assistants create walls, place furniture, apply textures, and render 3D interior designs â 42 tools, zero external dependencies.
Tools · 38
- get_state Full scene state: walls, furniture, rooms, camera, labels, levels
- clear_scene Remove all objects from the scene
- create_wall Single wall between two points
- create_walls Rectangular room (4 connected walls)
- modify_wall Change height, thickness, color, arc, coordinates
- delete_wall Delete wall by ID
- connect_walls Connect two walls for correct corner rendering
- create_room_polygon Room from an array of polygon points
- modify_room Change name, floor/ceiling color, visibility
- delete_room Delete room by ID
- list_categories All furniture catalog categories with item counts
- list_furniture_catalog Browse catalog; filter by name, category, or type
- place_furniture Place a catalog item in the scene
- modify_furniture Move, rotate, resize, recolor furniture by ID
- delete_furniture Delete furniture by ID
- duplicate_objects Duplicate one or more objects by ID
- group_furniture Group multiple pieces into one object
- ungroup_furniture Split a group back into individual pieces
- place_door_or_window Place from catalog into a wall (auto-computes position and angle)
- list_textures_catalog Browse texture catalog; filter by name or category
- apply_texture Apply catalog texture to wall side or room surface
- set_environment Ground/sky colors, lighting, wall transparency, drawing mode
- generate_shape Create custom 3D geometry: primitives, extrude, mesh, and CSG boolean operations
- add_label Text annotation on the 2D floor plan
- add_dimension_line Measurement line with auto-offset
- set_camera Switch to top/observer mode; set position, lookAt point, or target object
- store_camera Save the current viewpoint as a named bookmark
- get_cameras List all saved camera viewpoints
- add_level Add a new level (floor/storey)
- list_levels List all levels; shows which is currently selected
- set_selected_level Switch the active level
- delete_level Delete a level and all its objects
- render_photo Ray-traced 3D render (Sunflow); standard or overhead bird's-eye view; inline JPEG or saved PNG
- export_plan_image 2D floor plan as PNG
- export_svg 2D floor plan as SVG
- export_to_obj 3D scene as Wavefront OBJ (ZIP: OBJ + MTL + textures)
- save_home Save the scene to a .sh3d file
- load_home Load a scene from a .sh3d file
Links
★ 9 GitHub stars